AI Insights · Timothy · January 2022
Top 5 Cat Games Performance in Kuwait, Q4 2021
In Q4 2021, the top 5 cat games in Kuwait showed varying trends in downloads, revenue, and active users. The data provides insights into their performance on a unified platform.
In Q4 2021, the performance of the top 5 cat games in Kuwait exhibited diverse trends in weekly downloads, revenue, and active users, as per data from Sensor Tower. Here's a breakdown of how each game fared during the quarter.
The Battle Cats saw a noticeable spike in weekly revenue, peaking at approximately $5.3K in mid-October. Weekly downloads remained relatively stable, ranging from 28 to 53, while weekly active users fluctuated slightly, ending the quarter with around 260 users.
My Cat – Virtual Pet Games experienced consistent weekly revenue, averaging around $500. Weekly downloads showed significant variability, starting at 163 and dipping to single digits in November before recovering to 111 by the end of December. Active users saw a gradual decline from 1.4K to just over 1K.
Talking Tom Gold Run had a varied revenue pattern, with a high of around $500 in early November and a peak of $532 at the end of December. Weekly downloads started strong at 1.3K, fluctuating throughout the quarter, and active users maintained a steady range, closing the quarter with over 21K.
My Talking Tom 2 showed modest revenue increments, reaching a high of $278 in early November. Downloads ranged from 970 to 2.4K, with a peak towards the end of the quarter. Active users remained robust, with numbers fluctuating around the mid-20K range, ending at approximately 27K.
My Talking Angela 2 demonstrated a steady revenue pattern, peaking at $473 in mid-October. Downloads varied, starting at nearly 2K and ending with a slight increase to 1.3K. Active users saw a gradual decline from 12.7K to just over 9K.
For more detailed insights, visit Sensor Tower.